CELESTA AUNGM
Kang Lo Directorate Gallente Federation
339
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Posted - 2014.11.20 23:25:00 -
[1] - Quote
Hello, Jane Umm, Wow! What youGÇÖre asking for may be a tough order to fill. It depends on WHY youGÇÖre asking for this GÇ£explanation of behaviorGÇ¥: --If you want to imagine the dropship as a flying aircraft? (DonGÇÖt... it only messes your mind up) --If you want to get a feel for how your mind can tell your fingers how hard to push L1/L2 and when to push them? Yikes... normally dropship players prefer that you struggle hard and learn that for yourself---we LIKE that the DS is so hard to learn, and we donGÇÖt want it to get easy to master.
ThereGÇÖs a link to a GÇ£Dropship Ground SchoolGÇ¥ that is so the greatest teacher you can imagine,...but I get the feeling you donGÇÖt want teaching lessons. You only want a sensible description of that L1 L2 effect.
IGÇÖll only give this GÇ£imaginary technologyGÇ¥ description to help you, because it helped me to think like this: The DS cannot fly, and canGÇÖt use any air or air-pressure to lift it through the air (like planes and hovercraft do). If you park your dropship and walk around it, youGÇÖll see several glowing round GÇ£portsGÇ¥ or GÇ£projectorsGÇ¥ around the skin (the grimsnes has between 6 and 10 green-glowing ports---the Viper at least 6 blue-white glowing ports). The largest ports hang off like two big movable attachments on the rear of the DS. These largest ports actually revolve or change angle---independent from each other (one can roll left alot while the other rolls right a little, etc)
My guess is MAGNETIC thrust pours out of all 6 to 10 of these ports (even the ports on the roof, aiming upward)---and ALL of these ports working simultaneously pick up this GÇ£brickGÇ¥ called a vehicle, and work together to lift, lower, turn, and reposition this thing anywhere you want. Instruct the controls fast enough, and you get the imitated IMPRESSION that you are flying or floating around... but youGÇÖre not. The 10 hands are pushing on the vehicle from different directions at all times to reposition the DS wherever you want to go, as quickly as you can manage to get there.
As long as the DS is upright and not tilted: LI tells top ports to reduce output, tells side ports to output equally to each other, tells bottom ports to increase output,... and since the big ports in the back are pointed straight down, your DS gets GÇ£relocatedGÇ¥ straight upward. (Magnetic behavior still meets that GÇ£object in motion tends to stay in motionGÇ¥ idea, so you literally have to use L2 to stop moving).
L2 tells top ports to increase output, tells side ports to output equally to each other, tells bottom ports to reduce output... and as long as you havenGÇÖt done anything to cause those big ports in the back to rotate, your DS gets GÇ£relocatedGÇ¥ straight downward. ItGÇÖs not falling by gravity, itGÇÖs being repositioned by the combined effort of all those ports.
The moment you TILT the DS (tip it forward, tip it backward, lean it toward its left ear or right ear): All the smaller ports radjust their outputs against one another to reposition your vehicle into a tilted pose. But the TWO BIG PORTS hanging on the rear are no longer pointed straight up and down (youGÇÖre tilted) and their energy is what GÇ£pushesGÇ¥ you out of position and pushes you in the direction of your tilt.
Even as you press L1 of L2 to try rising and descending, the DS still wanders off in this tilted direction even as it moves higher or lower above the ground You can no longer reposition straight up or straight down. Neither button will stop the two big ports from pushing you in your tilted direction--repeatedly tapping on L1 or L2 only GÇ£allowsGÇ¥ the pushing effect from the big ports to pick up speed and GÇ£pushGÇ¥ you more. (only shaking the DS back into an upright and straight position again will prevent the two big ports from pushing you across the map).
ThereGÇÖs a cool GÇ£trickGÇ¥ in there. Did you catch it? When IGÇÖm upright and straight, okay L1 and L2 simply reposition me straight up and down (even when IGÇÖm carefully rotating), because IGÇÖm not tipping the big ports. The moment I tilt, and the tilted big ports start to GÇ£pushGÇ¥ me somewhere, I can use the same L1 or L2 to ENCOURAGE the pushing effect to snowball up until itGÇÖs enormous and shoving my DS across the map at a maximum speed.
ItGÇÖs not what a plane does, or helicopter, or jetpack. Getting this thing moving/stopping or rising/falling BOTH need the same L1 and L2 buttons... the difference is simply how youGÇÖve got ----thatGÇÖs why itGÇÖs hard to make sense of.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
340
|
Posted - 2014.11.21 16:42:00 -
[2] - Quote
Correct!
There is no acceleration after the top speed. If this were an AIR vehicle of some kind, air would support "acceleration", and even help (or structurally hurt) the process.
But "MAGNETIC" travel (which is what I think this is imagined to be designed on) has its limit.
Those two big ports are the key to so much. When you rotate the dropship, they react in a funny gyroscope lag or delay. You could IMAGINE that the job of the two big ports is to "keep the ship balanced" (like ballast for a ship, to keep it from rolling over in the water and capsizing???) .
Most players probably assume they are just thrusters. But I think they are meant to be WEIGHTS, that DELAY the effect of thrusting, so your dropship can be GENTLY pushed into motion and not lose all sense of balance.
But, LOL.... this is all just fairy tale science.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
341
|
Posted - 2014.11.25 20:39:00 -
[3] - Quote
Well,... almost. But....
The two big ports at the back are the ONLY things that help you accelerate anywhere. All the other ports just GÇ£holdGÇ¥ you up or rotate you around. You wonGÇÖt accelerate ANYWHERE, until those two big ports are pointed towards the back of your dropship, to help GÇ£pushGÇ¥ you along. ThatGÇÖs why the two ports rotate like wheels. You can see it better on the Grimsnes, itGÇÖs harder to see on the Viper, but itGÇÖs doing it there too.
You must first tilt your DS in the direction you want to accelerate. If there is no tilt, your DS goes nowhere but "up". Watch the two large ports slowly ROTATE like a wheel until they are pointed behind your ship. They respond slowly compared with your tilting, but they do rotate eventually. THEN press L1 to encourage the ports to accelerate you forward. If you press L1 BEFORE the ports have completely rotated to the back, then L1 will just cause you to rise into the air, not really accelerate forward very much.
An equation? Joystick forward to tilt the DS forward....wait for the acceleration to start...then press L1 = Forward Acceleration.
Joystick backward to tilt the DS backward... wait for acceleration to start...then press L1 = Backward Acceleration.
Joystick sideways to tilt the DS on its shoulder... then tiny taps on L1 = Sliding acceleration to the side (eventually the DS turns and points its nose in the direction you are sliding.)
If you DONGÇÖt tilt the DS....L1 = straight up ascend into the air.
If you tilt the DS, but you press L1 TOO EARLY = a little forward acceleration but mostly just ascend into the air. (You MUST wait for those two big ports to rotate to the back).
There are some tricks to getting the two big ports to rotate faster for you, so you can hit L1 and start accelerating sooner (very useful when you want to escape being shot at).
You can also learn to accelerate by pressing L2 instead of L1. As long as you stay tilted, L2 will encourage acceleration.
I use a trick of Joystick tilt, then L2 first, then L1, to accelerate SOONER and not have to wait.
But these tricks are hard to put into any equation. A dropship must be learned mostly by feel-versus-what you see on your tv.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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